![]() ![]() The whole thing is also a counter-reaction to increasingly complex and »realistic« appearing modern representatives of the genre. ![]() Year after year, the best fan levels and mods for the shooter released in 1993 and its successors are awarded at the Cacowards.Ī modern "boomer shooter" is usually developed by small indie teams or one-man studios, it relies on retro graphics in the style of the 90s and is characterized above all by fast-paced, no-frills action. These, in turn, came from the surprisingly still lively mod scene, which was mainly centered around the classic ✽oom«. The current wave of »boomer shooters« can also be traced back to small, successful indie developers. The "Doom" series, which has been relaunched since 2016, is the first high-gloss production to once again focus on the turbo speed and first-person acrobatics of the genre's forefathers. Their levels were lovingly nested labyrinths full of secrets and without any claim to realism. This includes the return of old graphic styles on the one hand, and a comeback of old game feelings on the other.Įspecially compared to current shooters, games like ✽oom«, »Quake« and Co. people born in the mid-40s to the late 60s with baby boomers.īecause despite the misleading name, those gamers who had their first gaming experience in the mid to late 1990s are particularly happy about the new appreciation of their former favorite titles. This has little to do with the real "boomers", i.e. However, the forefathers of the shooter genre in the 1990s have not been forgotten - and in recent years they have even celebrated a small renaissance.īoomer shooter is the buzzword for the trend. Soon there were arena shooters, military shooters, pure multiplayer titles, immersive sims, story shooters, stealth shooters, first-person role-playing games and adventures, and even largely gameplay-free walking sims. ![]() This also has something to do with the success of the genre, because it diversified quickly. However, first-person shooters have changed quite a bit over the years since Doom, Quake, Unreal, and Half-Life came out. The brute shooting games quickly became the most popular games genre. With id Software's "Wolfenstein 3D" and "Doom" the genre of the first-person shooter emerged, with "Quake" in 1996 followed the revolutionary leap from sprites and "2.5D" graphics to "real" 3D environments and polygon models. The 1990s were an important decade for the success story of action games.īack then, video game characters were pixelated or angular, blockbusters were often smaller than 100 MB, and the general demonization of first-person shooters as »killer games« was only slowly beginning to gain momentum. ![]()
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